Dungeon Keeper (Mobile) - Dungeon Builder

Click toggles to:
Display Ranges
Display Rooms/Traps

Enemy Spawn

Enemy Spawn

Enemy Spawn

Enemy Spawn

Enemy Spawn

Enemy Spawn

Enemy Spawn

Enemy Spawn
Build Storage
Save Name: Save Key:


Your saved builds:
Load another user's build:
Legend
  • = graveyard
  • = library
  • = training
  • = guild
  • = torture
  • = warehouse
  • = treasury
  • = workshop
  • = hatchery
  • = temple
  • = guard
  • = spike
  • = door
  • = cannon
  • = spring
  • = boulder
  • = chicken
  • = freeze
  • = fireburst
  • = poison
  • = zapper
  • = antiair
  • = dantemound
  • = mine
Tile Types
  • = Walkable
  • = Dirt
  • = SmallGem
  • = LargeGem
  • = Reinforced
Dungeon Builder Help
  • Visit the description page for changelists and info
  • If it doesn't work upgrade your browser. Currently mobile browsers are not supported
  • Drag rooms and traps on to the game area
    • Rooms/Traps will not place on each other or reserved squares
    • They will place on top of different types of floor/walls since they cover it
  • Click the floor/wall tiles to toggle them between walkable and the selected type
    • Use the "Click toggles to: " drop down to select what clicking turns the walkable tile to
    • Eventually click and drag will toggle many tiles
  • To save your build:
    • Enter a unique save name
    • Enter any save key you like. Simple keys are recommended. They are passed around as plain text
    • Click Save Build
    • A link will be generated for sharing the build in the box below
    • If the save fails due to a "key mismatch" enter the correct key if this is your build or select a new save name
  • Use the link generated by saving to share your build with other people
  • This tool does not support mobile browsers
Dungeon Keeper Tips
  • Don't capture all the mines. Read on the forum for strategies with less mines
  • Stop by Dungeon Heart level 5 to upgrade all your buildings and traps
  • Trophies mostly just get you in trouble. Don't worry about collecting them until end game
  • Defend your resources, not your dungeon heart
  • Stone is way more important than gold
  • Test your dungeon. Minion targetting rules are a bit funny and you can exploit that
  • The Dark Library is a beast
  • The wiki has a lot of useful information